![]() ![]() Red’s removal was basically limited to just Lightning Bolt, with options like Rending Volley or Roast available as sideboard options, but ultimately too narrow or inefficient to play in the main deck. Historically, a significant problem red decks in Modern have had is its inability to deal with large creatures. These consistently re-occurring play patterns illustrate how relevant Unholy Heat is in the current Modern format. The same applies when casting a Planeswalker like Teferi, Time Raveler and deciding between using the plus or minus ability to draw a card immediately. When casting your Murktide Regent or Death’s Shadow for example, you should try to get them out of Unholy Heat range if possible. There are actually astonishingly few threats in the current Modern metagame which survive Unholy Heat, and a lot of play patterns are defined by the existence of this card. This changed with the release of MH2, and once delirium is enabled, Unholy Heat is the most efficient answer to many threats in the whole format, impressively being able to remove even cards like Primeval Titan or Teferi, Time Raveler for a single mana. When Unholy Heat was first shown in the Modern Horizons 2 spoilers, very few people realized how prevalent Unholy Heat would be in the format’s future.Īt the time, Delirium was not really a mechanic people gave much thought to, or even actively tried enabling in Modern.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |